1. SEE A WORKING EXAMPLE
  2. ASKING FOR HELP
  3. GETTING STARTED
    1. INSTALL THE ADDON
    2. SETUP THE PLUGIN
  4. CREATE THE LOGIN SCREEN
    1. ADD THE UI
    2. LOGIN EVENTS
    3. HANDLING ERRORS
  5. CONCLUSION

Thanks for choosing the PlayFab API Addon by Zalance. Yes, it is a free addon! This is an introduction to working with the PlayFab API as well as integrating it into your game. This first part will focus on authentication and getting your users logged into your game. It assumes you already have a PlayFab account created with a game project.

SEE A WORKING EXAMPLE

It’s helpful to know what we’re heading towards, so click here to open the working example. Once it loads, click the Preview button (shown, circled in red, below) to run it and try it out.

C3 editor preview button

The first screen shows the authentication example. This screen has player support for two actions – log in and sign up.

When you’re done, close the preview and press reload in your browser so Construct 3 restarts. This is so we can start the tutorial from a clean slate.

ASKING FOR HELP

If you need help or have a question, please email us. Comments are disabled for this tutorial, and they’re easily missed anyway. You’re more likely to get a response from an email.

GETTING STARTED

INSTALL THE ADDON

Either open your existing project or click the New Project button. Next, you will need the PlayFab API Addon either available from the Construct Addons page or the Zalance website. Click the download button and save the file to your computer. Install the addon through the Addon manager. The Addon manager can be accessed from the Construct editor from Menu►View►Addon manager.

Construct 3 editor addon manager

Click the Install new addon button at the next screen’s bottom.

Construct 3 editor install new addon

Install the addon by selecting the PlayFab API .c3addon file you downloaded to your computer.

SETUP THE PLUGIN

We need to add the PlayFab API plugin object type to your object’s list. Right-click the Object types in the Project view and choose Add new object type.

Construct 3 editor add new object type

Then choose the PlayFab API plugin.

Construct 3 editor playfab api object type

Select the PlayFabAPI object that was created in the Object types menu.

Construct 3 editor select PlayFab API object

In the Properties panel, enter your PlayFab Project ID.

Construct 3 editor project Id

If you don’t know your project ID, you can find it by visiting your PlayFab games list. The ID will be displayed on your game’s info card.

PlayFab game select

CREATE THE LOGIN SCREEN

Let’s create the login screen your players will need to log into your game. Start by creating a new Layout and name it Login.

ADD THE UI

We need form fields for the user to either authenticate or navigate to the signup screen. First, add two Text object types, one for email and one for password. Name them as Email and Password respectively. Add a button to your layout and call it LogInButton. Now add a second button and call it CreateAccountButton. This will be for redirecting players to a separate SignUp layer. Also, we need to add labels to all of the form elements so players know what they are for. Your layout should look something like this:

Construct 3 login

LOGIN EVENTS

For our elements to interact with the Zalance API, we need to add the auth functionality. Create a new event sheet and call it LoginCode. Add your first event to this by clicking the Add event to LoginCode. Then, select the LogInButton you created in the previous step.

construct 3 loginbutton select

Then in the next conditions screen, choose On clicked for the condition.

construct 3 on clicked condition

For the action, click the Add action link.

Construct 3 on login button event

Then find and select the PlayFab API under the Add action dialog.

Construct 3 add PlayFabAPI action

Choose the Log in with email action under the Authentication section.

Construct 3 log in with email

On the next screen, we need to add our email and password fields to the input parameters. For Email, choose Email.Text. And for Password, choose Password.Text.

C3 editor email and password fields

Select OK and you should see your new event on the event sheet.

C3 editor login event

Now, we need to interact with a successful login action. Let’s click Add event again on our event sheet. And this time, we’ll select the PlayFabAPI condition followed by clicking Next.

Construct 3 editor playfab api add condition

On the next screen, choose the On Authenticated condition which will add the new event.

Construct 3 editor on authenticated condition

For the action, let’s progress the player to a new screen once they are logged in. This is a great place to take them to the main menu or introduction content that is only available to authenticated users. We’ll select Add action►System►Layout►Go to layout (by name) and choose the name of the layout you want to direct your player to. For this tutorial, we have a layout named “MainMenu”.

Construct 3 editor add action
Construct 3 editor go to layout
Construct 3 editor layout parameters

Once finished, you should see your new event.

Construct 3 editor layout change event

At this point, you have everything you need to handle a successful login. You can preview these changes and test out your authentication with an existing player. Enter the player’s email address and password and click Log In. If all is successful, you should be directed to your next layout.

HANDLING ERRORS

Of course, not all login attempts will be successful. When a login fails, we need to show the user a message so they understand what is happening and provide a good user experience. Add a new Text object, name it LoginMessage, and place it below the login button. Remember to make your text color different from the background so it shows up. We’ve made ours red in the example.

Construct 3 create text
Construct 3 text properties
Construct 3 login text

Finally, we need to add an event to capture messages from PlayFab and send them to our new LoginMessage text box. Go back to the LoginCode events sheet and click on Add event. Create a new PlayFabAPI condition that responds to the Authentication On Message. Then, add an action to this event for LoginMessage that will Set text to PlayFabAPI.Get Message. When finished, it will look like this.

Construct 3 message login

To try this out, go ahead and press the preview. Then for the email and password, put in some values you know will fail. For example, Email: nobody@fail.com, Password: 1234. After clicking LOG IN, you should see an error message stating that the user wasn’t found.

Construct 3 login user not found

If you remove either the email or password fields, you will see an error message stating that they are required.

Construct 3 login email required

CONCLUSION

With this tutorial, you have now integrated an email login with PlayFab into your game. Remember that you can download a working example of this tutorial on the Zalance download page or see it in action in the Construct Arcade PlayFab API demo.

In the next part, we’ll be looking to build on this where we’ll create a signup screen to register new players.